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Entries in store (16)

6:58PM

Microsoft Retail Store - 10/22/09 

Thursday, October 22, 2009... The day Microsoft released their brand new retail store. Now I'm sure many of you have heard about this already, or seen short videos on it; but I have decided to let those of you who haven't heard. Well, Microsoft's retail store is currently located in two locations at the moment, Scottsdale, Arizona and Viejo, California. They are planning on making more locations in the future. The store contains Windows 7 products, Microsoft Mobile Phones, Zune Media Players, Xbox 360 and 'cloud' email and storage services for consumers. The store also includes a 'answer bar' were you can ask anyone of the Microsoft Retail Workers your questions and they will answer them. Another cool feature about this store is that the workers are dressed in different colored shirts based upon what product they are working with, i.e. Green for Xbox, Red for Zune, Blue for Windows 7 and so on so forth. On the opening date the stores were crowded with folks eager to find out what Microsoft has done.

In my own opinion, Microsoft has done an excellent job with the store and setting up different stations with different products for customers to review. I'm sure this will help them a lot. The store is very spacious. The former real estate chief for Apple (George Blankenship) was hired to consult on location and placement of the stores. As everyone eagerly rushed into the store to try out and look at all the Microsoft products, staff was very proud to say, "this is the new Microsoft Retail Store"

 

5:00AM

Verizon launches App-Store to challenge Apple

Verizon Launched it's own version of an App Store calledVcast application store, which it announced at its first ever developer conference in San Jose, Calif., Tuesday. It seems like every mobile Maker and Wireless Co. is making it;s own version of what apple started; an "app store". I'm sure that there were other app stores before apple, but they really made it big; and now every one is makng one.  

"   The new Vcast application store will launch in the fourth quarter of 2009. Lowell McAdam, CEO of Verizon Wireless, said it will offer application developers a quick and simple way to distribute and monetize their applications while providing wireless subscribers with an easier way to discover and buy new applications for their smartphones.

Executives from Verizon Wireless--which has been criticized in the past for restricting devices, disabling features and blocking applications from its phones--say they recognize the industry is changing. And the new application store is one way the company can maintain its relevancy in the wireless market while also fostering innovation in the developer community.

"It's a new day (in wireless)," McAdam said in the opening address of the developer conference which was also Webcast. "And our future success is no longer in the walled-garden. Our success is tied to you (developers)."

Unlike device makers such as RIM and Nokia, or operating system software companies like Microsoft and Google (Android), which are all developing their own application stores, Verizon offers something they can't: valuable access to cell phone subscribers and their personal data.

For this reason, Verizon may stand a slightly better chance of creating a successful application storefront than these other companies. But the big question is whether the Verizon Vcast store can match the success of Apple's iTunes-based App Store.

Apple, which launched the App Store just over a year ago, is the hands-down leader in the smartphone application market. It's unclear exactly how much money the company makes from the App Store. But there is no question that the virtual storefront has been a success. In its first year, developers have added more than 50,000 applications and users have downloaded over a billion applications onto iPhones andiPod Touchdevices.

And because the service leverages Apple's existing e-commerce platform, iTunes, whatever money Apple generates from selling applications is more than it costs the company to run the service. Bernstein Research analyst Craig Moffett says there are many parallels between how Apple's App Store is affecting the wireless industry and how iTunes has affected the music industry.

"Apple essentially sucked the intellectual property value out of the music business and turned it into a loss leader for selling iPods," he said in a phone interview. "And they're doing it again in wireless. That's a pretty neat trick. And it's a pretty hard trick to pull off, too."

From BREW to new app store
Verizon is no stranger to running and operating an application store. The company has been offering its traditional cell phone subscribers mobile applications from the Qualcomm BREW platform for years. This business alone generates over a billion dollars a year for Verizon Wireless. John Stratton, vice president of marketing for Verizon, said that new Vcast application store will extend this kind of service to smartphone users.

Since news of the Verizon application store started trickling out a few weeks ago, bloggers and others following the industry have speculated on whether the new store would compete with efforts that some of Verizon's partners, such as Research In Motion and Microsoft, have mounted. These companies along with others including Google's Android community and Nokia are developing their own smartphone application stores.

But John Stratton, vice president of marketing for Verizon, emphasized that the Vcast application store is not meant to compete with these other stores. Rather, it's meant to complement them by offering resources and tools to make it easier for wireless users to access the applications.

The ultimate goal he said is to make it as easy as possible for developers to get their applications in the hands of consumers and to create more channels for accessing this content. This means that applications that have already been approved for RIM's App World store will move through the process as quickly as possible and be ported directly to the Vcast store. The goal is to have most applications approved and on the network within 14 days.

The Vcast store is also meant to make it easier for consumers to discover and pay for the applications they want to buy. For example, the company will leverage its existing Verizon Web portal, which is one of the top 26 most visited sites on the Web. It will allow the current 60 million registered users and new users a place where they can search for, rate, and download applications for their smartphones.

The carrier is also creating open APIs to allow developers to hook into Verizon's billing system so that users can purchase applications with one simple click and pay for the device as part of their wireless bill. It will also provide hooks into other subscriber platforms, such as location-based services, presence, and messaging.

"These are great tools that can help open the audience more widely for application developers," Stratton said. "And it will allow subscribers to easily discover, purchase, and manage their applications."

Indeed, today's billing process for many of the new storefronts that are hitting the market require users to register a credit card or use PayPal to purchase applications.

"That is the single highest barrier to consumption of mobile apps," he said. "By hooking into our billing system, it creates a one-click process to buy an app."

A shifting marketplace
Verizon also sees an opportunity to make money and protect its dominance in the wireless market with its application store. The company has also acknowledged that the market is shifting. Smartphones, which now account for over 40 percent of the new handsets the carrier sells, have changed the game and are a very important factor in which carrier customers choose.

"Consumers are thinking more about what they want to do with their devices," Stratton said. "Our concern as we move from the monolithic BREW platform for features phones to one that is pretty wide open for smartphones, is that there is a greater risk of fragmentation. We don't think that Verizon will solve all the challenges of fragmentation, but we do believe we can help."

The Vcast application store also offers a way for Verizon to maintain some control over which applications make it onto its network. And also provides the company some share of revenue. By contrast, Verizon's rival AT&T has given up a lot of control in its deal with Apple to be the exclusive U.S. carrier for theiPhone. While Apple gets 30 percent of all revenue generated from the sale of applications on the Apple App Store, AT&T gets zero.

AT&T claims it benefits from all the App Store activity because it drives sales of the iPhone, which in turn drives sales of its $30 a month data service. But the reality is that the more popular the iPhone applications become and the more bandwidth each application requires, the more AT&T must spend on upgrading its network to ensure the network can handle the traffic load. Meanwhile, Apple sells more iPhones.

Verizon Wireless doesn't want the same thing to happen to it. It is following Apple's lead and is allowing Vcast application store developers to keep 70 percent of the revenue generated from their applications, while it keeps the remaining 30 percent. Device makers, such as RIM, which is partnering with Verizon on the Vcast store, won't get a cut of the revenue. But Jim Balsillie, co-CEO of RIM, who was at the developer conference, doesn't seem to mind.

"We want to make it as easy as possible for our application developers to create and monetize applications for the BlackBerry," he said. "We will support our own application store worldwide and the Vcast store on Verizon, so that we provide more channels for our developers. It's real simple; for this revenue stream to carry on and thrive, the applications need to be adopted so we can drive more BlackBerry sales. And this makes the carrier a strategic partner."

As for competing directly against Apple and the App Store, RIM's Balsillie said that it's not the volume of applications that matter so much as how valuable those applications are to the consumer.

"About 10 years ago there was a well-known PDA company with 40,000 apps and 100,000 developers," he said. "We had just one application, which turned out to be a very good application. And you see what happened."

Balsillie's story alluded to the rise of RIM and the BlackBerry, whose killer app is pushed e-mail, versus the PDA maker Palm, which relied on session pull e-mail. During the discussion at the developer conference, Balsillie predicted that Verizon's efforts and the trend in the market toward more applications in general will benefit Verizon and companies that work to create useful applications.

"Titillation is phase one of the application market," he said, speaking of the thousands of seemingly useless applications in Apple's App Store. "The next phase will be about enabling richer applications. Instead of downloading 30 or 40 applications, the benchmark for success will be the stickiness of the applications.""

Follow me     twitter.com/derricko

Web site       imfrost.ning.com

8:30PM

TweetDeck for iPhone - Review

TweetDeck for iPhone

1

Price:£FREE
Description:Tweet on the go with all your favourite TweetDeck features on your iPhone.TweetDeck is your mobile browser for staying in touch with what’s happening now on Twitter from your iPhone or iPod Touch. TweetDeck shows you everything you want to see at once, so you can stay organised and up to date no matter where you are.Create groups, search Twitter, manage multiple accounts and easily post your tweets or share photos, link and much more. Plus sync your existing TweetDeck columns between your desktop and iPhone. Nice and easy.
Rating:starstarstarstar

The time has arrived! TweetDeck for the iPhone is upon us!

I've been a big TweetDeck Desktop fan for many a month now, and I'm really happy to wake up to see TweetDeck for the iPhone sitting on the AppStore just begging for me to download it. The best part is it's price. Free!

First Impressions:

Upon opening the app, you're presented with a page to be able to add your Twitter account. It's an incredibly sleek setup sequence with prompts for you to sign in to your TweetDeck account so you can sync your columns and what-not from the Desktop version straight onto your iPhone. the setup lasted about 30 seconds, and I was then straight into the application itself.

The first thing I saw was a somewhat familiar colour-scheme and notification. I was really impressed to see that they'd ported over the notifications feature to the iPhone version, because simply put, TweetDeck isn't TweetDeck without them! As you can see from the screenshot below, there is a set of settings in a sleek black bar.

1a
The bar shows updates to your Twitter account, Refresh feature, Add Column, Settings and More. We'll look through each of these in detail, shall we?

Updates Button:

I was very impressed with this little feature. Not only does the Updates section of the bottom bar actually show how many updates you've missed, or are yet to read, but upon tapping it you're presented with a box showing exactly how many per column you're yet to have a gander at, and also a handy little feature to mark them all as seen!

1b
Refresh:

Does exactly what it says on the tin.

Add Column:

This is one of the biggest features in the whole application. This allows you to add an array of different columns such as 'User Group', 'Twitter Search', 'All Friends', 'Mentions', 'Direct Messages' and 'Favourites'. This works in exactly thesame wayas on TweetDeck desktop. I currently have six columns set up on my installation of TweetDeck for the iPhone, and have had it crash just once due to receiving a large amount of updates all in one, whilst trying to scroll down. I'd recommend not doing that!

You also get the option to import columns from the TweetDeck server so that things are set up in the same way as they are on TweetDeck desktop. Clever eh?

1c
Settings:

This opens a completely new screen for you to Manage your multiple accounts, Edit your TweetDeck account and change General settings.

Manage Accounts and TweetDeck account is very self-explanatory. Not much to talk about there, but when it comes to the general settings, there are a few that you can tweak around a little, such as Auto-Correct, Auto-Capitalisation, Picture Service (twitpic or yfrog), Sound Enabled/Disabled, Growl Enabled/Disabled (notification popup), Show Real Names and Shake to Refresh. As you can tell, there are a nice amount of settings to tweak TweetDeck to your liking.

If that isn't enough Tweaking, hold down on one of your 'decks' until they start to wiggle (like you would on your iPhone/iPod home-screen). From this you can re-arrange the way the decks are presented to you. Nowthat'scool, right?

'More':

From this sub-menu you get two new options to choose from. One being 'Quick Follow' and 'Sync Columns'. Quick Follow is basically a text box popup where you can input a users username and follow them instantly by tapping the "Follow" button. Saves having to find the user through the Search feature and following them form there.

1f
Sync Columns basically does exactly what it says. It syncs your columns with the ones you've syncronised to TweetDecks servers.

Main Section:

The 'main section' of the application is where all of the tweets are displayed. you can either choose form the zoomed-out view where you can flick through each deck, viewing a maximum of 5 tweets per deck, or tap one of the decks to view the whole thing, allowing you to scroll through them all. You can still flick left and right to navigate through each deck whilst on the full screen mode.

Tapping a tweet will take you to a screen dedicated to that tweet, giving you the option to @reply, send a DM, retweet, email tweet and +favourite.

1i
Tapping the user takes you to their profile. From here, you get the option to Follow the user, View their followers, View who they're following, @message them, DM then, see their recent Tweets and Block/Unblock the user. You can also see their picture, Name, Twitter UserName and their biography on this screen also.

1jNotifications:

These are somewhat very similar (actually a lot better looking) to TweetDeck Desktop. They pop up whenever you get a new Tweet, Mention, DM, Search etc. This obviously only occurs in the TweetDeck application itself, due to the iPhone's restrictions on background processes, but they are a nice little addition to the app itself, for that added sleekness/feature-rich application they were probably looking for.

1k
API Call Information:

This is different for an iPhone Twitter application to have - an 'API Call Remaining' feature.

1l
Let's Tweet:

Tweeting in TweetDeck for the iPhone is easy. All you need to do it tap the new tweet icon in the top right (1m) and you're presented with a text box, the keyboard and the option to shorten a url, post an image and post your current GPS location to your Twitter profile or to Google Maps. It also appears that URL's are shortened through bit.ly.

Verdict:

TweetDeck for iPhone seems to be a very decent iPhone Twitter client, although could do with some touch-ups here and there, and the possibility of some new settings. I'd really like to see functionality to just have the zoomed out tweet view (below) as opposed to the full screened one. I like the look and feel of scrolling through each deck that way much better, and think it makes the UI look a lot tidier also.

In terms of keeping up with its sister on the desktop, they have done incredibly well. What sets this app apart from all of the others is a) free b) exclusive 'deck' UI c) pop-up notifications (in-app).

It's a very competitive app and will give all of the other iPhone Twitter applications a run for their money. I, myself have tried the majority, if not all, of the iPhone Twitter apps and this is by far my favourite and has found its pride of place on page one on my iPhone home screen!

A few snags though - it tends to crash on occasion when a large amount of notifications come in, and scrolling is rather rugged compared to other apps such as Tweetie and TwitterFon. By this, I mean it doesn't scroll smoothly and jitters just a tad.

Other than that, I've found no problems as of yet!

Definitely recommended to anybody with an iPhone and likes to Tweet.

You can find me on Twitter at @LewisBeechey

2:31PM

My Top 5 App Store Picks

In front of me, now, is my iPod Touch. On it, the Top Five applications, paid and free, that I am about to recommend to you people!

1. - Backgrounds [FREE] - Backgrounds is a great app in which to get free images and backgrounds for your iPhone or iPod Touch. It has a great user interface including multiple options to browse with as well as sorting options. This makes finding great backgrounds fast, easy and fun.

2. - Arcade Hoops [$1.99] - Arcade Hoops is a fun and addictive game that challenges you to make as many shots as possible. It has two modes: Classic and Progressive. The only difference: the shooting length "progresses" during gameplay making it a fun and challenging way to see how amny shots you can make. PLUS you can share your scores online around the world and compete against millions of other online players to get to number in the rankings.

3. - Pocket God [$1.99] - Pocket God is a great app that has come SUCH a long way. After a numerous amount of updates, it became one of the top selling apps in the entire store. In Pocket God, you are the "God" of an island filled with little villagers. You can torture them in any way imaginable or just play around! See what you can do with Pocket God in the app store.

4. - Trace [FREE] - Not all the best apps cost money. Trace is an amazing strategy game that has a simple objective: get the little stick man to the other side of the screen. However, you must draw your way through this exciting adventure. With hundreds of levels, this game will keep you playing for a long time without getting bored a single bit.

5. - Yo Mama - [FREE] - Yo Mama is one of my personal favorites because I'm not the best at making my own jokes. For those of you like me, you know that we all just steal other peoples jokes! Yo Mama is the best app for tons of hilarious Yo Mama jokes for you to use. Who's the funny guy now?

Other good apps:

BeeJive IM - [$15.99]

Enigmo - [$1.99]

Super Monkey Ball - [$9.99]

Grand Lite - [Free]

Urban Spoon - [Free]

Band - [$9.99]

Arcade Bowling - [$1.99]

4:36PM

Why Choose The iPhone?

There are so many pros and cons with apple's iPhone but here are four reasons you should consider buying:

The Touch Screen
The beautiful touch screen is probably the main reason I chose the iPhone over so many other smart phones on the market. It's display is not only smooth to the touch, but incredibly responsive. Other devices feature touch computability, but lack a glass touch display which makes the device much less responsive. The iPhone's touch screen is also heat sensitive which I noticed was a small, but great feature when I compared the iPhone to the Voyager and Dare. Why you might ask? Because the Voyager AND Dare can automatically unlock themselves in your pocket from loose change or pens touching the screen or lock button. The phone then calls people, goes on thewebor downloads something without the user's permission.

The App Store
While other phones like the Storm (by BlackBerry) and other smart phones running Windows Mobile do have a store for purchasing and downloading applications for the device remotely, Apple obviously tops their stores by far. The App store not only reaches a wide variety ofusers, from teens to adults, but offers applications that take complete advantage of the phones other hardware and software.

The iTunes Store
Purchasing music on the go is something that has been offered with mobile phones for quite some time now. However, none of them offered purchasing from the #1 music provider world-wide until now. With the iPhone, you can purchase any some from the iTunes store with just a tap of your finger. Even though it has a different layout, it still has all the functionality of buying from yourdesktop. I mainly found the store useful when my friends and were hanging out possibly at dinner or watching football and there was music playing. With the iTunes Store app, and after asking someone what the song was, I could buy the song straight from my device and not worry about writing it down or forgetting it later.

The Price
Finally, the pricing. I will admit, just for all those haters of the iPhone out there that the original price of $600 was outrageous. However, now that its merely $199, the pricing is no different between say the iPhone and a BlackBerry Storm. The plan is expensive just like any other smart phone's plan would be. However, unlike other phones, the iPhone has built-in WifiNetworking. So, whenever you're in a Wifi zone, you can save a little money on your phone bill while other smart phones can't.


Just a few reasons why YOU should choose iPhone.