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Entries in app store (31)

8:07PM

MacPad

On January 27, 2010, Apple released the iPad. But could it be possible that Apple is just getting started, and is preparing to release a Mac version of the tablet?

View the original article here.

Mentioning my previous article, The Future of Computing, I discussed the possibility of a fully touch-based OS for a fully-fledged computer; not a mobile device. Well it makes perfect sense to put a touchscreen onto a type of device that runs a touch OS.

I don't believe this will be released [necessarily] this year…I think this will be released with OS 10.7, which I think will have support for touch input (10.6 has some support for that. It supports gestures on the trackpad). However… Read more

8:01PM

Chill. The iPad is here, man...

It appears everyone hates the iPod, and that, basically, it's a big iPod touch. Well, they're right. It is a big iPod touch. The same people also say it won't be successful. Well, they're wrong. Because while it is a big iPod Touch, it's not just that.

The iPad has a few killer features.

1. A 1GHz processor. That may not be too astounding, considering the Nexus One has the same clock speed. However, this chip was custom designed by Apple to integrate incredibly well with the software, and other hardware components. This also allows a multitouch UI that has many more little tricks than the iPhone's UI.

2. An LED screen. Very high contrast ratio and refresh rate...an awesome movie-watching experience. Not only that, but the high contrast ratio puts little strain on your eyes while reading, almost as little as a Kindle.

3. Very sensitive multitouch. Bob Mansfield said it himself; over 1,000 multitouch sensors. This means that, coupled with the big screen and fast processor, the iPad is a screaming fast device.

4. Apps made just for the iPad. The iPad scales up iPhone apps to full screen, but apps designed specifically for the iPad will be able to do magnificent things, and have more computing power for awesome graphics. OnLiveshould look gorgeous on it, as they are building an iPhone app, and most likely, an iPad app.

5. It will always be updated. Not really a feature, but if you don't like the iPad, know Apple will always have to add features in the future.

6. Feels great in your hand. Need I say more?

7. Books. Again, needs no explaining.

So, while I think the iPad will be not incredibly successful, Apple will sell many. This device has true potential, and Apple has taken the first big step towards something even better. And yes, I will be buying one, and I will have an unboxing video up on my YouTube channel, along with tons of other great Apple/Tech content.

Follow me on Twitter to get blog updates, funny jokes, philosophical ideas, and some other cool stuff.

Via bitefromtheapple.com

11:10AM

Unreal Engine coming to iPhone

The Unreal engine was created in 1998 by Epic Games. If you are unclear on what a game engine is click here. The first engine ‘Unreal engine 1’ was used to power Unreal Tournament which was also developed by Epic Games. The engine was very advanced for it’s time and proved to be a great engine to run FPS’s on. The second engine came out in 2001 and supported all major consoles like the Xbox, PS2 and GameCube. Unreal Engine 2 is still being used to this day.

Unreal Engine 3 is this generations engine. It was designed around Open GL 32/64 bit for Mac OS X, Linux and the PlayStation 3. The engine is built around OpenGL 2.0 ES which the PS3, OS X and the latest updates to Linux run on (if your hardware supports it). Games like Bioshock, Borderlands, Mass Effect and Tom Clancy’s Rainbow Six are all running on this engine. The engine isn’t on the Wii due to lack of power. So the Unreal Engine 3 is a very advanced high end engine which needs high end hardware to power it. 

So it comes at a great shock that Unreal Games are making the engine run on the iPhone and iPod Touch. I know that the iPhone and iPod Touch haven’t shown their full potential in graphical abilities yet as Apps constantly come out proving that the devices can do more and more. When the iPhone 3Gs came out this year Apple touted the ability of it being able to run OpenGL 2.0 ES. When I first heard this I did think ‘hang on isn’t that the same version of OpenGL the PS3 runs’ but quickly assumed otherwise. The engine will only be able to run on the iPhone 3Gs and iPod Touch 3rd generation. Does this mean we might see BioShock on the Iphone or Borderlands this is serious news for iPhone and iPod Touch. No word on when the engine should be ready for developers but I reckon it will be ready around March when Apple holds the iPhone event to introduce OS 4.0.

Twitter: www.twitter.com/slinkystudio

10:15PM

Fluttr App Review

Finally after a long wait and extensive beta testing, a great new Twitter Client for the iPhone/iPod Touch has been released. Fluttr is a great new client which features an extravagant UI, the best one I've seen in an application in a long time. Fluttr also has some features that makes it my new main Twitter Client. It's the only application that allows you to enable or disable the new Twitter ReTweet feature which some users do not like. Also you can have different wallpapers to be your background of your Timeline, Mentions, and etc. I've also heard from the app maker's Twitter feed that they're going to have themes in a future update.

If you want to follow them on Twitter Click here

You can purchase their app here for $3.99

12:35PM

We're Back: Fluttr for iPhone

So it's been a long few months and we've finally submitted to Apple and are waiting for approval. Despite some minor setbacks we've finished what we had started and are super proud. This just goes to show to power of teens and tech nowadays.  Anyways, here's a video demo for your viewing pleasure.